Yu-Gi-Oh! Master Duel is a truly rewarding, digitized version of the ever-popular TCG for every fan that was patient enough to wait for it. The game has a fantastic economy, especially compared to other similar online card games, allowing for an easy free-to-play experience.
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In Master Duel, each card has a rarity attached to it. While N and R cards are easy to come by, SR cards are a bit harder to get access to. A lot of notable staples for archetypes are SR, as well as generically good cards. These particular cards are the ones you should be crafting first, as they'll have a long-term meta impact.
10. D.D. Crow
D.D. Crow is a Hand Trap that, at the cost of simply discarding it, can banish a card out of the opponent's Graveyard at any point. This effect is simple but deceptively powerful.
In modern Yu-Gi-Oh!, many decks heavily rely on the Graveyard in order to perform their combos. D.D. Crow can throw a wrench into their plans, especially since it hits both Monster and Spell and Trap cards. This gives it an extra layer of versatility, making it a solid Hand Trap to always have in your arsenal.
9. Ice Dragon's Prison
Ice Dragon's Prison is a staple Trap card that slots into just about any Control deck. Many decks in Yu-Gi-Oh! utilize cards that generally share the same Type as each other, which is what makes Ice Dragon's Prison so good.
This Trap card lets you Special Summon a Monster from the opponent's Graveyard, and then send a card on your field (which can be the one you Summoned) as well as your opponent's so long as they share the same Type. It doesn't target either, so Ice Dragon's Prison gets around almost every kind of protection in the game.
8. Twin Twisters
Twin Twisters is the upgraded version of the iconic Mystical Space Typhoon. It does require you to discard a card to use, but as a trade-off it allows you to destroy two Spell or Trap cards on the field.
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The cost to discard might not even be a downside, as it can set up your Graveyard if you're playing a Graveyard-centric deck. There are plenty of problematic backrow cards in the format, so having a solid card to take care of those will always be a safe craft, especially since it's safe from the banlist.
7. Summon Limit
If you hate decks summoning a bunch of Monsters in one turn, then Summon Limit is the card for you. It's one of the most powerful Floodgates in the entire game, especially in Control decks where you aren't summoning many Monsters to begin with.
Summon Limit only allows for each player to Summon no more than two Monsters during a turn. Negated summons also count towards this limit, making cards like Solemn Judgement that much better. Summon Limit is the perfect card for any Control players, so if you like slow, grindy decks then it's a must-craft.
6. Droll & Lock Bird
Droll & Lock Bird is a card that has been in and out of the meta since its release, and that will likely continue to happen as long as people are playing the game. Its power depends on the meta, and if there are cards in it that constantly add cards from the deck to your hand.
It completes shut down the ability to do just that, locking the opponent out of searching their deck after their first search. When the meta gets out of hand, Droll & Lock Bird always shows up, so having it in your Master Duel inventory when that happens is a must if you want to combat it.
5. Knightmare Phoenix
The Knightmare lineup of Link Monsters contains some of the most played Extra Deck Monsters in the entire game. Knightmare Phoenix sits as one of the best of the Knightmares, as it allows any deck to have easy access to Spell and Trap removal.
It requires generic Materials, the only stipulation is that they have different names. If it's ever co-linked when you use its effect, you get to draw a card to replace the one you had to discard. The generic nature of Knightmare Phoenix is what makes it so good, and such a safe investment for Master Duel.
4. Pot Of Extravagance
Pot Of Extravagance is one of the many Pot cards available in Yu-Gi-Oh! Master Duel, and is one of the best. It slots into any deck that doesn't need to make hefty use of the Extra Deck, since it randomly banishes cards from there to use its effect.
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However, if a deck doesn't need the Extra Deck, then Pot Of Extravagance is essentially a Pot Of Greed. Drawing cards is incredibly powerful in Yu-Gi-Oh!, so being able to draw with essentially no downside makes Pot of Extravagance a must-craft staple card.
3. Skill Drain
Skill Drain is one of the best Floodgates in all of Yu-Gi-Oh! Master Duel. In the TCG it's Limited, but in Master Duel it is completely unrestricted, allowing for three copies to be played in a deck. The card was Limited for a reason, and in Master Duel its power is even stronger with the wider card pool.
Monster effects are a staple of modern Yu-Gi-Oh!, so having a card that completely shuts them down is incredibly powerful. Skill Drain is perfect for Control decks that primarily run backrow and little Monsters, as losing their Monster effects will hardly matter.
2. Pot Of Prosperity
When Pot of Prosperity was released, it instantly became one of the best Pot Spell cards ever printed. It's similar to Pot of Extravagance, but you get to choose the card you banish from your Extra Deck. Not only that, but you excavate and choose a card excavated rather than drawing randomly.
In many cases, this is much stronger as you have much more control over the outcome. Pot of Prosperity lets you dig through your deck and pick out the exact card you need for any given situation, making it a powerful SR card investment.
1. Evenly Matched
Evenly Matched is one of the best Trap cards ever printed. It's the perfect card for going second decks, as it can completely dismantle entire boards if it's used properly.
Evenly Matched banishes cards facedown, which in Yu-Gi-Oh! almost always means they're gone forever. When combined with mass negates like Dark Ruler No More, Evenly Matched can wipe the opponent's field and punish long-winded combo decks easily. Evenly Matched is the best SR staple card in Master Duel, and is a must-craft as soon as you can if you're planning on playing decks you want to play second.
Source: www.thegamer.com
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