"The ultimate wizard in terms of attack and defense." For many, those were the first words read on a Yu-Gi-Oh! card. Perhaps one of the most iconic cards in the game's history, Dark Magician has had many support cards added to the game through the years.
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Yugi's iconic Ace Monster has formed into a rather large Archetype with a plethora of cards that strengthen any Dark Magician Deck. Not only that, but some Dark Magician cards are so powerful, many Decks are playing it that aren't even focused around Dark Magician itself. Being one of the oldest cards, Dark Magician gets tons of support.
15 Dark Magic Inheritance
Dark Magic Inheritance is one of the many searches that Dark Magician has access to. It requires two Spell cards to be banished to use, but with how many Spell cards there are within all Dark Magician decks, this is a non-issue. Dark Magic Inheritance lets you search out just about any non-Monster Dark Magician support card.
It is a hard once per turn, but that's all the use you need. Since it is a Quick-Play spell, you can use it on the opponent's turn to fetch out a card you will need to handle whatever board they end up building.
14 Dark Magic Attack
Heavy Storm is banned for a reason. Being able to completely destroy all backrow on the field is fantastic, and Dark Magicians have an in-Archetype support card that is a one-sided Heavy Storm.
Dark Magic Attack is one of the oldest Dark Magician support cards and still sees play to this day. It is a searchable card that can be fetched out by a plethora of Dark Magician cards, making it one of the best Dark Magician Spell cards in the game. It does require a Dark Magician on the field to use, but Dark Magician decks have no issue meeting this requirement.
13 Secrets Of Dark Magic
Secrets Of Dark Magic is the Dark Magician support card that allowed it to easily go into either it Fusion or Ritual Monsters. It is one of the few cards in the game that has the option to do either on a single card. Dark Magician Fusion Monsters are no joke, and their Ritual Monsters are just as powerful.
It's a basic card in that you still have to use materials from your hand or field, but the fact that it is searchable within the Archetype is what makes it so good. Not only that, but it is a Quick-Play Spell, so you can surprise your opponent with an unexpected Monster to interrupt their plays.
12 Magician of Chaos
While it isn't as notable as its Blue-Eyes counterpart, Magician Of Chaos still makes for a fantastic Ritual Monsters that Dark Magicians have access to. Whenever a Spell or Trap card is activated, it can destroy a card on the field. This effect combined with Secrets Of Dark Magic allows you to catch your opponent off guard by a summon of it.
Magician Of Chaos can also float into other Chaos or Black Luster Soldier Rituals, allowing it to have synergy with a Ritual-heavy build of Dark Magicians. It's also treated as Dark Magician on the field, allowing you to use other Dark Magician support cards that require it on the field.
11 Soul Servant
Soul Servant is one of the best ways for Dark Magician decks to draw a lot of cards. While the first effect is generally a bit detrimental, cards like Magicians' Souls can dump Soul Servant into the Graveyard to only get an advantage out of it. With how many Dark Magician cards are counted as Dark Magician, it's possible to draw an entirely new hand with just one activation of Soul Servant.
Soul Servant isn't as stand out as other cards, but its ability to get you to your key combo pieces is what makes it one of the best Dark Magician cards out there.
10 Magicians' Combination
Magicians' Combination allows its user to Tribute a Dark Magician or Dark Magician Girl in order to Special Summon the one opposite of the Tributed Monster, and negate the effects of a card that is activated. A Dark Magician Deck doesn't have access to many cards that negate, making Magicians' Combination a very welcome addition to any Dark Magician Deck. Not just that, but if the card is sent from the Field to the Graveyard while face-up, it can destroy any card on the Field without Targeting, which is one of the best forms of removal.
9 Apprentice Illusion Magician
Every Archetype appreciates a card that can search. When Apprentice Illusion Magician is Summoned, it can add a Dark Magician from the Deck to the Hand. It can Special Summon itself from the Hand as well at the low cost of discarding one card.
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It has a bonus effect that if a Dark Spellcaster Monster battles, Apprentice Illusion Magician can send itself to the Graveyard and give that Monster 2000 Attack and Defense during the Damage Calculation of that battle. With Link Summoning in the game, being able to get a free Link Material on the Field is always welcome, which makes Apprentice Illusion Magician one of the best Dark Magician cards.
8 Dark Magic Expanded
Dark Magic Expanded is a Quick-Play Spell card that has multiple effects based on the number of Dark Magician and Dark Magician Girls in the Graveyard. If one or more is there, it gives a Dark Spellcaster Monsters 1000 Attack for the rest of the turn. If there are two or more, the opponent cannot activate cards in response to Spell, Trap, and effect activations. Spell and Trap cards cannot be destroyed either for that turn. And lastly, if there are three or more, all Dark Spellcaster Monsters are unaffected by the opponent's card effects.
All effects can be used with one activation, allowing Dark Magic Expanded to give plenty of protection to its user's board.
7 Dark Magical Circle
The card that broke Dark Magician Decks in Duel Links, Dark Magical Circle is great in the TCG as well. When it's activated, its user can look at the top three cards of their Deck and add Dark Magician or a Spell or Trap card that lists it specifically to the hand. In addition, if Dark Magician is Summoned while Dark Magical Circle is on the Field, it allows its controller to banish one card the opponent controls.
Since it's a Continuous Effect, the effect is a lot harder to negate. This makes it so Dark Magical Circle can get rid of problem cards easily and permanently, only needing to Summon Dark Magician, something quite easy to do.
6 Magician's Rod
Magician's Rod is probably the best Normal Summon Dark Magician decks have. Upon Normal Summoning it, Magician's Rod can add a Spell and Trap card that specifically lists Dark Magician to the hand. This allows it to add a plethora of cards that can really turn the tide of a duel around.
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Magician's Rod can also recycle itself from the Graveyard. If its user activates a Spell or Trap card while it's in the Graveyard, its controller can Tribute a Spellcaster Monster to add Magician's Rod back to the Hand. This allows it to be Normal Summoned again, and continuously repeat the cycle.
5 Magician Of Dark Illusion
Magician Of Dark Illusion is an incredibly easy to Summon Monster, and can very quickly snowball Duels in its user's favor. While it can be Normal Summoned, Magician Of Dark Illusion can be Special Summoned from the hand by simply activating a Spell or Trap card during the opponent's turn.
Once on the Field, if a Spell or Trap card is activated (or an effect is used), it can target a Dark Magician in the Graveyard and Special Summon it. When combined with Dark Magical Circle, this can lead to a ton of Banishing while gaining Monsters to Attack with or use for Extra Deck material like Dark Magician Fusion cards.
4 The Dark Magicians
The Dark Magicians is quite a versatile Fusion Monster. Once per turn, if any Spell or Trap Card is activated (including the opponent's), it allows its user to draw a card, and Set it if it was a Spell or Trap card. This Set card can be activated during that same turn. When combined with Deck stacking cards like Dark Magical Circle, this allows Dark Magician decks to very easily draw into cards they may need, including more disruption for the opponent's turn.
Even if The Dark Magician gets destroyed, it can float into both Dark Magician and Dark Magician Girl from the hand, deck, or Graveyard, making it one of the best Dark Magician Fusion cards.
3 Eternal Soul
The best Trap card Dark Magician Decks have access to, Eternal Soul is a simple but efficient card for the Archetype. Once per turn, Eternal Soul can either Special Summon a Dark Magician from the hand or Graveyard, or add a Dark Magic Attack or Thousand Knives from the deck to the hand.
In addition, Eternal Soul offers protection to every Dark Magician on the Field, as it makes them unaffected by the opponent's card effects. The downside is that if Eternal Soul leaves the Field, all Monsters on the Field are destroyed. This downside is generally worth it, as many powerful cards can be treated as Dark Magician and give them powerful protection.
2 Magicians' Souls
Magicians' Souls does a whole lot. It has two effects. If it is on the Field, its controller can send up to two Spells or Traps from the Hand to the Graveyard to draw that many cards. In addition, it can send a Level Six or higher Spellcaster Monster from the Deck to the Graveyard to either Special Summon itself, or send itself to the Graveyard to Special Summon a Dark Magician or Dark Magician Girl from the Graveyard.
This can get a free Dark Magician onto the Field, or Spell and Trap cards into the Graveyard with powerful effects there.
1 Red-Eyes Dark Dragoon
Despite having Red-Eyes in the name, Red-Eyes Dark Dragoon is a Dark Magician card as well, with the Fusion Material for it requiring Dark Magician. The card can not be destroyed by card effects or Targeted by them. During the Main Phase, it can destroy Monsters the opponent controls equal to the number of Normal Monsters used for its Summon (most often two).
It can also negate a card or effect at the simple cost of discarding a card and gain Attack while doing so. Red-Eyes Dark Dragoon is incredibly hard to get rid of, with multiple power effects to make it not just the best Dark Magician card, but one of the best cards in the game.
Source: www.thegamer.com
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