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Yu-Gi-Oh - Yusaku's Best Cards

Yu-Gi-Oh - Yusaku's Best Cards

Yusaku is one of the most powerful Yu-Gi-Oh protagonists of all time. No matter what, he found a way to win every time. Here are his strongest cards.

Yusaku is one of the most powerful Yu-Gi-Oh protagonists of all time. No matter what, he found a way to win in every duel. The character responsible for introducing Konami’s newest summoning mechanic, it’s no surprise they made him dangerous.

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In his VR form, Playmaker had a dazzling array of ace monster cards that led him into victory. This list looks at some of the best cards Yusaku played during his time in Yu-Gi-Oh VRAINS, from his main deck monsters to his countless ace cards. Unlike most characters, Yusaku’s cards were playable in the game from day one, with some still being used today.

10. LINKURIBOH

Linkuriboh

The mascot of Yu-Gi-Oh gets a Link monster. Linkuriboh is made of one level one monster. It’s got a protection effect, in that when the opponent tries to attack, Linkuriboh can tribute itself to change an opponent’s attacking monster to zero. Then, it can bring itself back by tributing a level one monster on the field.

This is a staple in any deck that can run it, and it’s not surprising Yusaku played it frequently.

9. UNDERCLOCK TAKER

underclock taker

A sneaky monster, Underclock Taker can target a monster it points to and a monster the opponent has and make the opponent’s monster lose attack equal to the monster it’s pointing to.

This was a staple Link-2 for quite some time, as it opened up free slots and performed some modulation on the opponent’s monsters for an easier time in combat. It was outpaced later, but it’s still a solid level 2 monster.

8. CYNET MINING

cynet mining

Every new Type needs a search spell. Cynet Mining is surprisingly balanced—the player has to send a card from their hand to the graveyard to add a level 4 or lower Cyberse monster from their deck to their hand.

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That’s a legitimate card, but Yusaku only used it once, likely because in the anime the effect locked him out of summoning Link-3 or higher monsters. The real version has no such limitation, and as such Cynet Mining was a key card.

7. DECODE TALKER

decode talker

One of many of the main character’s major monsters, Decode Talker began appearing as early as the first episode. It gained 500 ATK for each monster it pointed to, and when the opponent activated a card or effect that targeted a card the player-controlled, it could tribute a monster that it pointed to and negate the effect.

With a properly set up board, Decode Talker could easily be 3300 ATK, plus it comes with a negate? No wonder Yusaku used it so much.

6. UPDATE JAMMER

update jammer

More generic Cyberse support. This card negates the effect of all face-up cards on the field while a Cyberse monster is in battle. Then, if a monster is destroyed while this effect is activated, the opponent takes 1000 ATK.

Lastly, if Update Jammer is sent to the graveyard to Link Summon another monster, that monster gets to attack twice. This card is part of some rather deadly combos that players in the actual game know well, but in the actual anime, it was used only in four different duels.

5. TRANSCODE TALKER

transcode talker

Transcode Tallker was another one of Yusaku’s big extra deck monsters. A Link-3 monster, while co-linked both it and monsters co-linked with it gain 500 ATK. They also couldn’t be targeted via card effects.

The player can also special summon a Cyberse Link monster from the graveyard to a zone Transcode Talker points to. This was a pretty legitimate way of setting up a lot of damage in a single turn.

4. PARALLEL EXCEED

parallel exceed

Parallel eXceed is a monster Yusaku used only once, though it absolutely could’ve been relied on far more. If the player Link Summons, it can be special summoned from the hand to a zone a Link monster points to.

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Then, if it’s normal or special summoned it can special summon another Parallel eXceed from the deck. Both copies get their level cut in half to level 4, and the original ATK and DEF is halved as well, but what’s important is how easily the player go from a Link-1 to a Link-3, or better depending on what’s already on field.

3. FIREWALL DRAGON DARKFLUID

firewall dragon darkfluid

A Link-5 monster, Firewall Dragon Darkfluid gains counters equal to however many Cyberse monsters are in the graveyard that are of a different monster type.

Every counter gives it an additional 2500 ATK during battle phase, and if the opponent activates a monster effect, it can remove a counter to negate that activation. Because what monster’s any fun anymore without being able to stop the opponent from playing? Yusaku never used this much, though it made an appearance in the last duel of the series.

2. FIREWALL DRAGON

firewall dragon

Funny story about Firewall Dragon—it was so good it got banned in both America and Japan. Curiously, it never appeared in the anime again after it was banned. While on the field, Firewall Dragon could target monsters equal to the number of monsters co-linked to itself and return them to the hand. It could also return monsters in the graveyard to hand as well, which is basically like giving the player free cards for summoning it.

If a monster Firewall Dragon pointed to was destroyed, the player could special summon a monster from the hand. It’s not only not surprising this card was banned, it’s a wonder it didn’t happen sooner.

1. ACCESSCODE TALKER

accesscode talker

One of the last monsters Yusaku ever summoned, Accesscode Talker gains 1000 times the Link Rating of a monster used to Link Summon it. It can also banish a Link Monster from the graveyard to destroy a card the opponent has.

What’s interesting is that this isn’t once per turn—instead, the player can’t banish a monster of the same attribute to use it’s effect again. Yusaku used this to great effect in the last duel, thanks to his deck having so much variety in terms of attribute support.

Source: cbr.com

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