Yu-Gi-Oh: Best Raidraptor Cards
Yusei Fudo became one of the best duelists in all of Yu-Gi-Oh! Here's a look at 10 of his best cards and their real-life counterparts.
5D’s was the last time Konami had a memorable Yu-Gi-Oh series not just for fans of the card game, but for fans of anime in general. The series introduced a new mechanic that would change the game forever, but also gave fans a story about a young man living in a ruined city, trying to regain what had been stolen from him by one of his closest friends.
Yusei Fudo would come to be known as one of the most talented duelists in Yu-Gi-Oh history, pulling out victories with the help of his ace monster Stardust Dragon. This list looks at some of the best cards he had, in the series, and as cards in real life.
10. JUNK ARCHER
A level 7, Junk Archer felt a little underpowered with only 2300 ATK. But once per turn, it could target any monster the opponent controlled and banish it until the End Phase of the turn. Yusei relied on this in a number of different duels, as it was capable of removing threats he couldn’t otherwise deal with and made room for direct attacks. Its restriction was requiring a specific Synchron monster, but Junk Synchron being one of the best ones plus the existence of Quickdraw Synchron made the card something to rely on in tight spots.
9. HYPER SYNCHRON
A card that was never quite good in real life, but was great in the show. Hyper Synchron was a level 4 monster that when used to special summon a Dragon-Type synchro monster, made the monster unable to be destroyed by battle, and gave it 800 ATK. Then after two Standby Phases, the monster was removed from play. This card put Yusei’s Stardust Dragon over Red Dragon Archfiend, becoming a key part of Yusei’s strategies.
When Debris Dragon was normal summoned, it grabbed a monster from the graveyard with 500 or less ATK. It could only be used as synchro material for a Dragon-Type synchro monster, and couldn’t be used to synchro summon with another level 4 monster. Nonetheless, Debris Dragon’s incredible ability resulted in the card being limited several times in the past, since the player could often special summon a monster that played into the synchro strategy. Yusei didn’t get nearly as much use out of little Stardust, but it still appeared a lot in from the second half of the series.
There was always a new Synchron monster in the wings, but few could compete with this one. It made an appearance in countless episodes, helping Yusei get to his bigger monsters.
When it was normal summoned, the player could special summon a level two or lower monster from the graveyard. Junk Synchron was exactly what the new Yu-Gi-Oh! would become—smaller monsters special summoning from the hand or graveyard to be used in order to get larger extra deck monsters to the field.
6. QUICKDRAW SYNCHRON
A rare example of a high-level tuner monster, Quickdraw Synchron was perfect, in that it could special summon itself by sending a monster from the hand to the graveyard. Then, it could be used in place of any specific “Synchron” tuner for a synchro summon. It was an easy way to go into level 7 and level 8 monsters. It also happens to be one of the more adorable monsters in Yusei’s deck.
5. COSMIC BLAZAR DRAGON
The synchro monster relied on by Yusei in the “wrong” timeline. We never got to see him use it in the anime, but the manga gave us the card. It can be banished to activate one of three different effects. It can negate the activation of a card or effect, it can negate the summon of a monster, or if a monster attacks, it can negate the attack. Boasting 4000 ATK, Blazar’s problem is that it never returns to the field.
4. FORMULA SYNCHRON
Formula Synchron seems like such a harmless card. It’s a level 2 monster with 1500 DEF and 200 ATK, but it’s caused the game so much trouble. When it’s synchro summoned, the player draws a card. Then, they can also synchro summon a monster using this monster during the opponent’s turn, completely throwing off whatever the opponent had planned. Yusei used this to help him create Shooting Star Dragon, but the potential for this card is pretty much endless.
The most powerful version of Yusei’s Stardust Dragon. It only made an appearance in one duel, as it was introduced far too late. Made up of one Tuner Synchro monster and two or more non-Tuner synchro monsters, it was able to attack up to the number of Synchro Monsters used to summon it.
It can also has the ability to negate the activation of a card or effect, and comes with 4000 ATK. The anime version made it so that if the card was removed from the field, it could destroy all other monsters and special summon a Shooting Star Dragon from the extra deck. Made too late to help Yusei, Shooting Quasar nonetheless became important to any synchro deck which could make it for years.
The star of the show, Yusei’s ace monster literally broke the game when it first came out. It seems like it’s got an innocuous effect, but that’s only viewed through the lens of today. A level 8 monster that was made with almost no effort, Stardust Dragon became an instant staple. It could negate the destruction of any card on the field, then immediately return back to the field in the End Phase of the same turn.
Effect Veiler was the herald of the current generation of Yu-Gi-Oh. Only used in a few duels, it’s still the most meta relevant of Yusei’s cards. No one plays Stardust Dragon anymore, but Effect Veiler is still a great hand trap. By discarding it during the opponent’s main phase, the player can negate the effect of a monster. This card plays like a trap, but since it remains in the hand, the opponent can’t actually destroy it like they would traps.